About

I design mobile product experiences where game mechanics, business goals, and player trust have to work together.

I’m a Senior Product Designer with 15 years in design across digital products, mobile UX, game systems, and visual systems. I’m strongest when the product logic is messy, the edge cases matter, and the experience still needs to feel clear, usable, and trustworthy.

What draws me to this work

I’m drawn to product work where the system has to explain itself without slowing people down. In games, rewards, and engagement loops, players make quick decisions with partial information: What did I earn? Am I still in? What happens next? I care about designing those moments so the rules, value, and next step are clear.

What I’m focused on

Right now, my work is focused on product systems where player engagement depends on clarity: mobile game UX, live tournaments, rewards loops, live states, and configurable event experiences.

How I work

Clarify the system before screens

Make player states visible

Connect product mechanics to business goals

Prototype to expose risk early

Prepare designs for implementation

How this shows up in my work

Live tournament systems

I defined how players could understand score resolution, cutoff pressure, advancement, and elimination while the tournament field was still changing.

Daily engagement loops

I designed a rewards system that connected daily return behavior, streak progress, reward claiming, and paid contest activity.

Configurable game experiences

I created a live-event game system that connected mobile play, venue display, sponsor customization, and implementation-ready handoff.

Selected strengths

Mobile UX

Game systems

Engagement loops

Rewards and retention

Live-state UX

Implementation handoff

Looking for a senior designer focused on mobile UX and game systems?

Contact me

Senior Product Designer focused on mobile UX, game systems, and player engagement.