Work
Product design case studies across mobile UX, game systems, and player engagement.
A focused set of projects where I had to make complex product systems easier to understand: live tournament states, daily reward behavior, player decisions, sponsor customization, and implementation handoff.
Case study focus
Systems clarity
Live tournament state logic, score resolution, cutoff survival, advancement, and elimination.
Engagement loops
Daily return behavior, streak progress, reward claiming, and the path back into paid contests.
Configurable experiences
White-label game systems, sponsor customization, venue display, and developer-ready handoff.

Live Elimination Tournament
Defined a live tournament experience for score resolution, cutoff survival, advancement, and elimination. Released and later adapted across platforms.
Mobile Game UX · Tournament Systems
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Daily Rewards System
Designed a daily rewards loop that improved repeat-play behavior and became a recurring platform engagement mechanic.
Retention · Habit Loops · Rewards UX
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Customizable Live-Event Game Experience
Designed a handoff-ready live-event game system connecting mobile play, venue display, sponsor customization, and implementation specs.
Game Experience · Mobile UX · Event Systems
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Interested in how I approach systems-heavy product work?
These case studies show how I clarify complex mechanics, player decisions, and engagement loops across mobile product experiences.